Aeon is a new server but we have been a part of the private server community since 2008. We are not using a HeavenMS source, nor are we contracting outside work for our edits, so between us developers on this passion project all of our work is conducted in-house. Our client has custom packets that allow us to tinker with the game files from the server side of things in ways that have never been done before... and we're not done.
With that out of the way, let me introduce the server's features and upcoming plans :
- Class rebalances (duh) - this is a work in progress still, we have quite a few rebalances available on our forums & website if you're interested in knowing specifics
- Elite Mobs that are fully scaled server-sided.. No, I am not talking HP/MP. I am talking defense, accuracy, physical & magic attack, etc. This is impossible to do normally.
- Scaled Theme Dungeons : We have custom content released as a proof of concept with more coming. These are theme dungeons where the mobs & drops scale to your player level. Yes, a slime will slam you hard at Lv. 120, as much as a Skelegon. This is only Alpha, but we plan on developing further and giving scaled monsters more skills and abilities dynamically. Theme dungeons are currently solo, but party play will soon be enabled, once I'm satisfied with the scaling algos...
- Imported content : For now, we have LHC & ToT. This ain't much, we know. We're adding more. It's just a massive time sink, it's coming!
- Redesigned skill mechanics : Poison Brace is now a mobbing ability for F/P, among other changes coming.