You start with a handful of huts in a bay of the Black Sea. Gold, wood and iron are all you have – that and fourteen building plots where you decide what goes up: mines and sawmills, storehouses and homes, workshops and barracks. Research better weapons, forge armour, train crews. Trade with your neighbours, send scouts across the map – or take what is badly guarded. Nobody sails alone for long: in an alliance you plan together, talk in your own forum and set out side by side. A hero leads your troops and grows stronger with every victory. Quests guide you through the first days. And when your harbour gets too small, settlers move out and found the next one – up to four towns are yours to hold.
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