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Mir Vengeance

Info

Website
Rating
  • 5 out of 5.
Location Flag of United Kingdom United Kingdom
Share
Last Updated 20 July 2026

Server

  • Game Description
  • 1 Reviews

I’ve been following Mir Vengeance through the website and update posts while waiting for the September 2026 soft launch. What stands out so far is how seriously they’re treating the long-term side of Mir, not just a fast wipe server.

The hunting path and cave work look carefully thought through. Early provinces into Bug Cave as the early milestone, then Tomb, Zuma, Prajna, Fox, and beyond, with a clear message that the same looking monster in a different zone can hit harder. That kind of clarity is rare and it shows they care about progression feeling fair.

The website itself already feels more complete than a lot of live servers. Live item and monster stats, account tools, Discord and Google login options, and regular write-ups on what is changing. Staff communication comes across as open and practical rather than hype-only.

I can’t judge in-game community or peak population yet because the soft launch hasn’t started. From the outside, the direction looks solid: slower climb to fifty, balanced caves, and systems built to last. I’m watching for September and hoping the live servers match the quality of the prep work.

  • 5 out of 5.

Server Rating

Score 5/5.
Jamie Dotcom

Jamie Dotcom

20th July 2026
I’ve been following Mir Vengeance through the website and update posts while waiting for the September 2026 soft launch. What stands out so far is how seriously they’re treating the long-term side of Mir, not just a fast wipe server. The hunting path and cave work look carefully thought through. Early provinces into Bug Cave as the early milestone, then Tomb, Zuma, Prajna, Fox, and beyond, with a clear message that the same looking monster in a different zone can hit harder. That kind of clarity is rare and it shows they care about progression feeling fair. The website itself already feels more complete than a lot of live servers. Live item and monster stats, account tools, Discord and Google login options, and regular write-ups on what is changing. Staff communication comes across as open and practical rather than hype-only. I can’t judge in-game community or peak population yet because the soft launch hasn’t started. From the outside, the direction looks solid: slower climb to fifty, balanced caves, and systems built to last. I’m watching for September and hoping the live servers match the quality of the prep work.

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